The game hasn't caught on yet with the Live community - both of the nights that I logged into Live to get a multiplayer match in with someone else, there were no matches to be had. Sound effects are somewhat minimal, so the music is used to fill the space. The 1920's-style soundtrack is funny and fun and really suits the quick pace of the matches and sets the tone of the game. The overall presentation of the game's visuals is slick and clean, like a good episode of animation - simple, yet eye-pleasing. The three-dimensional rendering of the hexes is very pretty and the game definitely caters to the high-def gamer - some of the text and details in the interface were a little hard for me to make out on my older CRT television. If Settlers of Catan broke down into a 19th century steampunk brawl and the map was actually sinking into the sea, that would be pretty close to the tone of Greed Corp. The graphics and presentation of the game are strong and the game has a flavor I really like. There's no 'base building' in Greed Corp - the player must pillage the landscape, build his force and strike quickly in order to win. Hexes, however, can be destroyed by an attacking player, and the very act of harvesting resources causes the hex to slowly crumble and collapse - along with neighbouring hexes. When units advance on uncontested hexes on the map, they are claimed by that player. The typical strategy-game conventions are adhered to - Harvesters, buildings which draw resources from the land, can be constructed on hexes, and these resources in turn can be spent on armories to construct units, weapons, vehicles, upgrades, and such forth. The game mechanics are fairly basis to most strategy game players - each player starts with a home territory comprised of a few hexes on the map, and the object is to defeat the enemy by destroying all of his units or by destroying the territory he inhabits. Each player's turn is timed, too - a clock in the corner of the screen counts down a limited number of seconds decisions must be made quickly and military moves cannot be pondered long. Consequently, a round of Greed Corp becomes a very tense race to defeat the enemy with only the minimal amount of resources and units required before there is actually no home territory to defend. In Greed Corp, the game's map is a series of atoll-like hexes jutting into the sky, and the very act of base-building or resource harvesting causes the very earth to eventually collapse from under the player. Most strategy games usually involve an element of base-building, and resource harvesting, to finance the construction of military units to crush the enemy. Greed Corp, the first game from W! Games set in their Mistbound universe, is a turn based strategy game with a unique dynamic.
0 Comments
Leave a Reply. |